- Features list -
Quad View Interface
Front, Side, Top and Perspective views
Preview in wire frame, solid mode, shaded, or 3D edit
The perspective view allows for interactive control of the camera. A simple combination of mouse button
presses and mouse movements allow the camera to be rotated and moved around the 3D world, without any need
for selecting movement or rotations on a per-axis basis.
Also, the cameras perspective field of view can be interactively modified.
Editing complex objects becomes really simple with the combined use of the 3D edit mode and interactive
camera controls. The camera can be easily moved or rotated to allow for better positioning, whilst keeping
the 3D edit mode enabled.
Full Trace (with shadows, reflection and refraction)
Scan Line (limited reflections)
Solid mode: Color, or Black and White
Wire frame mode: Color, or Black and White
Full Arexx support: Extensive integration of Arexx allows Imagine to be enahnced by the user, or by
a 3rd party, in many ways - modelling, creating animations, network rendering, add new commands,
control and integrate external programs... The possibilities are endless.
Multiple Editors: help avoid screen display clutter by only showing options available for the task
currently being undertaken.
Detail: Object creation and properties application
Stage: animation control and object staging
Forms: slice object editor
Spline: font and 2D spline object creation
Action: quick view of all stage actors
Procedural Texturing with over 100 textures included such as: Wood, Brick, Bath tile, Fire, Ghost...
Image mapping including static and animated maps, and various applications of image maps such as:
Color, Specular, Altitude, Filter, Reflective...
All brushes and textures can be faded in/out over time.
Quick Attributes button allows commonly used attributes to be available in an instant. 25 user defined
storage slots are available for use.
Bend, Twist, Taper, Shear, Scale, Move, all manipulations are Animatable.
The Polygon manipulation features of "fill to edge" allows holes within an object to be filled very quickly.
Object States an Imagine unique feature allowing each object to have various states where different
aspects of the object can be set, then when animated users can morph between various states.
Great for creating character animation movements.
Built in primitive objects
Cone, Disk, Ground, Plane, Sphere, CSG Sphere, Torus, and Tube
Full lathe and extrusion function with
Spin, Sweep, Extrude and Extrude along a path or axis.
Conform objects to object types and paths
Optimize and repair objects: Overlapping points can be merged, and functions to check object
Convert bitmap pictures, fonts (Postscript, Compugraphic, and Bitmap) into 3D objects
Magnetic control of selected points
Object selection tools include, click, lasso and drag box
Editor zoom tools
Particle system support, various built-in particles as well as load any object as a particle and fully
Animatable. Particles can be affected by forces such as wind or gravity.
Supports Grouping in mass and hierarchical
Meta Ball functions
Backdrop images both static and animated
Full IFF-Anim support and Image sequence save and load
Animation Bluing show last position of animated object
Stage editor animation preview allows a fast preview of the current scene. A "scrub slider" bar allows
rapid movement between frames for checking purposes.
Imagine and DXF file format load and save
Key Cell tweening with absolute or spline base motion paths.
Animated objects can follow defined spline motion paths, with user defined acceleration and deceleration.
Inverse Kinematics for character animation
Unlimited Animatable light sources where color, intensity and type can be controlled:
Point, Spot, Square and parallel. Shadow/non-shadow casting, soft shadows.
Full Camera control
Light/Object views: Imagine has the ability to provide a view from any object or lightsource in
Special Effects including:
Particle, Rotate, Ripple, Grow, Flash, Boing, Baloon, Explode, Fireworks, Sway,
Spike, Balloon, Tumble, Lens flare, Shredder
Post-Processing Effects including:
Contrast, Fade to/from colour, Haze, Melt, Negative, RGBMix, Solarize, Toon
Global variables including:
Anti Alias controls
Resolve depth (controls level of reflection and refraction)
Star Field (fully animatable)
Global Fog with density and color
Supports AmigaOS 2, 3.0, 3.1 and higher
Full 24 bit video support
Graphics devices supported include: ECS and AGA chipsets, CyberGraphics RTG system,
Picasso96 (through its CyberGraphics support), Retina, DCTV, Firecracker, and Opalvision.
Renders from 1,1 pixel to 16,000 by 16,000 suitable for multimedia, print and motion picture film and video
Image output formats include: IFF-ILBM, RGBN/RGB8, RawRGB, DCTV.